Am I in a World-class guild? No. Have I ever been? No. Can I raid more than 2 nights a week? No. Do I have any experience or expertise in building a guild, let alone a world class guild? No. Should you keep reading? Probably not.
This is a series on how to create a world-class raiding guild. I am a project manager IRL. This is what I do- plan, organize, test, execute. I really, really enjoy doing that in an IT environment, gaming environment- whatever. It’s also my blog, and I think I can do this, so just quit QQing and read.
STEP 1:
Re-roll horde.
I’m serious. Horde quests, characters, racial traits, cities, and characters are just better. If you have someone who has a character above level 40 for the horde and alliance - I’m pretty sure about 99.8% of them will tell you Horde is better. Let’s take a gander at the horde racial traits:
Cow: War Stomp/Endurance/Cultivation/Nature Resistance
War Stomp: Activate to stun up to 5 opponents within 8 yards - lasts 2 sec - 2 min cooldown
Endurance: Max Health increased by 5%
Cultivation: 15 skill bonus to Herbalism
Nature Resistance: All Tauren get +10 Nature Resistance
Classes: Druid, Hunter, Shaman, Warrior, Death Knight
Thoughts: The immediate thought would be to roll warrior here, and that’s ok- but there are other classes to look at as well. Druid would be a decent choice, the extra health, the stomp, etc. Hunter could be an option - again for the stomp to get some distance from a mob/player to kite. Plus cows get to ride dinosaurs.
Undead: Will of the Forsaken/Cannibalize/Underwater Breathing/Shadow Resistance
Will of the Forsaken: Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown
Cannibalize: Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown
Underwater Breathing: Underwater breath lasts 300% longer than normal
Shadow Resistance: All Undead get +10 Shadow Resistance
Classes: Mage, Priest, Rogue, Warlock, Warrior, Death Knight
Thoughts: Undead is a cool class, but wow I think they kinda got screwed with racials. Will of the Forsaken is nice- but I would argue everything else is kinda trivial. Shadow resistance is OK. Maybe priests and tanks? If they were so cool- I would say maybe skip them.
Orc: Blood Fury/Hardiness/Command/Axe Specialization
Blood Fury: Increases your damage and healing/AP (whatever) , but reduces healing effects on you by 50%. Lasts 15 sec.
Hardiness: 15% resistance to stun and knockout effects.
Command: Pet melee damage increased by 5%.
Axe Specialization: Expertise with Axes and Two-Handed Axes increased by 5.
Classes: Hunter, Rogue, Shaman, Warlock, Warrior, Death Knight
Thoughts: Hunter. Warlock. Warrior. Maybe Shaman. Hunter. Hunter. Orcs are probably the best race in the game? This race SCREAMS hunter. And Warlock. Death knight too.
Troll: Berserking/Regenerating/Beast Slaying/Throwing specialization/Bow Specialization
Berserking: Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
Regenerating: 10% health regen bonus, 10% active in combat
Beast Slaying: 5% damage bonus to Beasts
Throwing specialization: Your chance to critically hit with Throwing Weapons is increased by 1%
Bow Specialization: Your chance to critically hit with Bows is increased by 1%.
Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior, Death Knight
Thoughts: Trolls are underrated. Berserking would be nice for a tank, I would think a Rogue would die to quick to get the full benefit in a fight. Regenerating would be really nice for a tank. The Bow specialization would be nice for hunters. So tank. Maybe hunter.
Blood Elves: Arcane Affinity/Arcane Torrent/Magic Resistance/Mana Tap
Arcane Affinity: Enchanting +10
Arcane Torrent: Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you - Instant - 2 min cooldown.
Magic Resistance: All resistances increased by 5.
Mana Tap: Reduces target’s mana by 51 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level - 30 yd range - Instant - 30 sec cooldown.
Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock, Death Knight
Thoughts: The arcane torrent/mana tap thing is nice, it’s a very quick stun - but the mana restore is another nice tool to get some mana back. Any of the classes listed would be a decent choice if you didn’t like any of the other races. Or you just wanted to be a BELF chick.
You have your options, start picking up roles.
Tank: Cow, Troll, BELF*
Melee/DPS: Orc, Troll, BELF, Undead(meh)
Healer: Undead, BELF, Cow
*pally tanks
The point is- you want to be able to justify your race. If someone wants to be a Blood Elf hunter - make them tell you why. Because they want a “hawt toon” is not a good answer. You are looking to match the best races up with the best roles. Make sure these arguments you are getting are PvE centered. Because I want to pwn stunned n00bs is again - not a good excuse for the BELF hunter. We are creating a World Class PvE guild that will pwn BOSSES. Always think “Will this help me in a boss fight?” and remember that some/most bosses are immune to stun effects. Sure there will be a boss or two in the entire game where you could prove some moderate utility - but over the long haul using our example, an Orc hunter is probably the best race/class combo.
So - do you disagree with my thoughts on each race? Which horde race is best for which class? LET ME KNOW!